Frekl Game Engine
Build 2D games with minimal effort
![Frekl Game Engine](/images/games/game-compilation.jpg)
Over the years I developed, refined and published the Frekl Game Engine. It is used in a number of different games like Dabuda, Spellcreator, ZeroDependent and The Road to Ruin. The ZFX Game developer community was a great support there to improve it over the years. Since I switched to other projects some years ago, I needed to stop development of it. Right now, it is no longer safe to be used. It is especially designed for programmers who want to create 2D games in a minimum amount of time with Java.
Some of its functions and features include:
- Efficient rendering engine with double buffering
- Camera-perspective tracking
- Clipping algorithm for large game worlds
- Animation-Engine
- Rotation of Sprites and other complex shapes
- Collision detection and avoidance
- Basic Enemy-AI Classes
- System for custom weapons (can be tried in the Spelleditor)
- Convenience i/o functions for serialization of big amounts of data
- Offline Highscore and Online Highscore Management